The difficulty is adjustable if you find the game too easy or hard, and after each mission you're given a rating, so you can retry missions for a higher score if you're a completionist. The fifteen missions take maybe twenty to forty minutes apiece if you play them flawlessly, but with restarts on the tougher parts, some of them took me an hour or more. Yes, it can get repetitive, but I found myself fully engrossed as each group of enemies took to the skies. The main principles behind Hard Lock can be summed up as "keep it simple and action-packed" and "when in doubt, steal from Ace Combat." The campaign has the same sort of rhythm that most first-person shooters have: It auto-saves frequently, your health regenerates automatically, you have plenty of ammo (unlimited, in fact), the controls feel completely natural even if you've never played a flight sim before in your life, and you face wave after wave of enemies. Yes, it's cheesy and has its share of flaws, but if you don't take it too seriously, it worms its way into your heart. The NES's Top Gun may have been a disaster, but after 25 years, video games finally have an answer to Tom Cruise's signature action flick. And that's a shame, because Hard Lock is a fun rental for fans of arcade-style aerial combat. Despite the title's use of a well-known movie license, no one's really talking about this game. For whatever reason, Top Gun: Hard Lock has flown in under the radar.
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